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MagicWorldwideReported· 1 srcCommunityOct 26, 2026 · 3 min read

Magic: The Gathering Enchantment Lands Ranked: Urza's Saga Tops Draftsim's List

Draftsim's community ranking puts Urza's Saga first, Valgavoth's Lair second and the playtest card Enchanted Prairie third, with notes on near-misses and rules.

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Magic: The Gathering Enchantment Lands Ranked: Urza's Saga Tops Draftsim's List
© Wizards of the Coast

Community site Draftsim has put together a ranking of Magic: The Gathering's best enchantment lands, with Urza's Saga in first place. Valgavoth's Lair sits at number two, while the playtest card Enchanted Prairie rounds out the podium. The article is a community opinion piece, not a Wizards of the Coast announcement.

The list is short because, according to Draftsim, only two enchantment lands exist in Magic's history, plus one playtest card.

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Magic Enchantment Lands Ranking: The Top Three

Enchantment lands are both enchantments and lands. Besides producing mana, they work with cards that care about enchantments.

  • #1 Urza's Saga: produces mana, creates a Construct token whose size grows with the number of artifacts you control, and can search out inexpensive artifacts like Lavaspur Boots and Skullclamp.
  • #2 Valgavoth's Lair: carries hexproof, comes into play tapped, and on entering lets you pick any color of mana.
  • #3 Enchanted Prairie: a playtest card marked as an enchantment land; it enters tapped and can tap for either white or blue mana.

Hexproof on Valgavoth's Lair means opponents cannot target it with land hate such as Field of Ruin or with enchantment removal such as Reclamation Sage.

Near-Misses: Jace's Saga, Legion's Landing and Modern Horizons 3 Cards

Jace's Saga is a digital-only Alchemy card and does not appear in the ranking. The author regards it as a far weaker take on Urza's Saga and offers it an honorable mention only.

Other honorable mentions:

  • After attacking with three creatures, Legion's Landing transforms into Adanto, the First Fort.
  • Once your graveyard has filled up, Search for Azcanta becomes Azcanta, the Sunken Ruin.

Modern Horizons 3 brought in modal double-faced cards that can be played either as an enchantment or as a land. Strength of the Harvest can be an aura or a green-white land that enters tapped, while Glasswing Grace can be an enchantment that buffs creatures or an Orzhov land.

Enchantment Land Payoffs and Rules

Enchantment lands add two card types to the graveyard. That helps delirium cards such as Dragon's Rage Channeler, as well as Tarmogoyf and Kefka, Court Mage.

Eidolon of Blossoms counts them as ordinary enchantments and draws you cards as they enter, and Crucible of Worlds allows you to replay them from the graveyard.

Rules points from the article:

  • Enchantment removal such as Naturalize or Revoke Existence is able to hit them.
  • They do not count as spells when played, and playing a land does not use the stack and cannot be countered.
  • Constellation abilities, for example Eidolon of Blossoms or Archon of Sun's Grace, do trigger off them.
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Why Enchantment Lands Are So Rare

According to the author, the type is scarce because it is difficult to balance, pointing to artifact lands such as Seat of the Synod and Vault of Whispers as having warped formats. The author also proposes that Wizards could complete cycles in smaller subsets released between main sets.

The article adds that the Pauper community is waiting for a common enchantment version of the Bridges released in Modern Horizons 2.

The ranking is one of several Draftsim lists TCGKing has covered, including the Plains art ranking and the list of sea creature commanders.

What is still unknown

  • Whether Wizards of the Coast has announced any new enchantment lands.
  • Which sets would print future enchantment lands.

TCGKing updates this article as soon as Wizards of the Coast announces these details. Follow all Magic news or get it in our newsletter.

What it means for players

  • Draftsim counts just two printed enchantment lands plus one playtest card, and Modern Horizons 3 added modal double-faced cards that can be played as an enchantment or a land.
  • Per Draftsim, Valgavoth's Lair's hexproof stops opponents from targeting it with land hate such as Field of Ruin or enchantment removal such as Reclamation Sage.
  • Draftsim points out that enchantment lands remain vulnerable to enchantment removal like Naturalize or Revoke Existence.
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Written with the help of AI from the sources listed below, then checked automatically for accuracy and originality under TCGKing's editorial responsibility. Methodology →

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